I’ve written before about my friend Matt Kish’s art, and now I’m incredibly proud to say he granted permission to use some of his fantastic “A Radiant Bestiary” works in a short, system-neutral tabletop role-playing game adventure, “The Legacy of Mo’Roh.”
His art is fully the inspiration behind me writing this adventure, which I then took to another amazingly talented friend, art designer Carmen Dotterer, who packaged everything in a classic zine-sized format and made it look spectacular. I ordered a small print run, took it to Gary Con in March, and got some encouraging feedback, so now we’re Kickstarting a larger print order!
It’s my first Kickstarter (sidenote: I support the efforts of Kickstarter United), so I opted to keep things super simple with a modest goal and two reward levels: PDF only, or PDF & print, shipping included. Thanks to my friend the awesome Phil Reed for answering my questions along the way and being yet another creative inspiration for this.
We’ve hit our goal, so the good news is that the new print run is happening, and the Kickstarter is running until November 26th, so there’s plenty of time to pledge and get a digital or physical copy.
If you are just meeting us for the first time: Hello! We are a new(ish) small theatre company based in NYC, founded by three alumni from the Stella Adler Professional Conservatory heading into our third production, second on a full production scale! Rally Point Productions seeks to bring together underrepresented and emerging artists to create projects that audiences can see themselves in, and we are continuing to work toward being a place where people feel that they are able to take risks, make change, and to learn something about themselves in a safe and secure setting. With a solid world premiere production of The Resurrectionist and our New Works Fest, under our belt we feel confident moving forward with our company, especially with such wonderful support from our community and beyond.
And here’s a picture of Ben (left) and Finn, because the internet loves cats.
Almost three years ago, I got back from Gary Con and wrote this post about role-playing games and a personal realization about recognizing them as creatively productive. Today I’m packing for this year’s Gary Con trip and smiling at these photos from my friend Alex at Forge of Ice, because Alex’s “The Twin Heads of Avarice” adventure includes my first published RPG credits. (Playtesting and proofreading.)
Thanks to Alex for inviting me to be a part of making this happen, and to our Monday night group for five years of adventures in Azor and other worlds beyond. Here’s to the stories we’ve told, the ones we’re telling, and those yet unwritten.
Matt Kish once owned the coolest suit jacket ever and he’s such an amazing human that he let me borrow it for a prom date. Most of two decades later, he created 552 artworks – one per day for a year and a half! – each inspired by a single page in a particular edition of his favorite book, Moby-Dick. (The suit jacket? Nothing to do with Matt’s art or Herman Melville at all. Just something I think about occasionally. It was a really cool jacket.)
Anyway, I finally finished a long, deliberate read of Matt’s resulting book – Moby-Dick in Pictures: One Drawing for Every Page – and look, it’s been out for almost 15 years now, and it got a ton of great reviews from people way more qualified than me to discuss art and literature. I just wanted to make sure I put into the world what an incredible thing this is that Matt did, and why I love it.
It turns out that Matt and I had the same Illustrated Classic Editions version of Moby Dick (no hyphen, for some reason) as kids. I read mine a lot and still have it.
But where Matt read Melville’s unabridged whale book in high school, I didn’t get around to it until the last 5 years or so. And while I knew the overall story well enough, I wasn’t ready for what a strange, complicated, beautiful, experimental, and compelling journey it was.
But that’s not what this is about – this is about Matt‘s book, and what a strange, complicated, beautiful, experimental, and compelling journey it is.
I’ve been a fan of Matt’s art and his approach to it since we got back in touch many years after college, so I had seen a fair amount of his Moby-Dick pieces online and in person before I finally got a copy of Moby-Dick in Pictures. I was still floored by seeing the whole project as it was intended, and I knew I wanted to read it thoroughly and not flip through it like a coffee table art book.
It took me a long time because I wanted it to. Even when there were only a dozen or so words in the passage Matt selected for a given page, I did my best to take them in repeatedly and with consideration. Same with the art, which is just an entirely different beast when considered as a whole as well as its individual pieces. Themes and patterns and character traits and outliers and hints and secrets all started peeking back at me and unfolding in ways that only happened because I was turning pages and pulling threads.
Matt’s work is so vast and varied that it’s pretty much impossible for me to pick a single representative page from the book as a favorite. (A few even weave in echoes of the black-and-white illustrations from the kids’ version, and those really struck some chords.) That said, here’s one of the many that I love for both Matt’s art and Melville’s words:
By the end, I was caught up in Ishmael’s tale and Matt’s pictures, just like when I was a kid churning through the final pages of the adventure. And it was awesome. Just a completely thrilling and new way to experience this incredibly familiar story.
One of the things I try to live by is the idea that when someone creates a thing that brings you joy or cracks your heart, you should let them know it and then tell other people about it. Matt’s a prolific artist and he sells originals and prints and zines that I can’t get enough of, and I hope you’ll check them out.
I had lived in Orlando for about eight months when I got a job at the Disney-MGM Studios Theme Park in November of 1993. My official hire date was actually my twenty-third birthday.
Wanting to work at Walt Disney World was one of the reasons I moved to Florida in the first place (they weren’t great reasons), and while I’d had an interview about a month prior to relocating there, it went nowhere. I tried again in the fall, and happened to mention that I’d been on the radio in college. This caught the interviewer’s ear and nudged her off what had seemed like a familiar track heading to the destination of “Don’t-Call-Us-We’ll-Call-You-ville.”
“Oh! So if you were on the radio, you’re OK with talking in front of people?”
I pounced: “Indeed I did! I did theatre, too! How can I be of service to you and your mouse?” And that’s how I got my part-time job driving and spieling on the Backstage Studio Tour. (The “Catastrophe Canyon” ride.) I never worked more than “casual” status – a step below part-time – but that was enough back then to get myself into the parks anytime except July 4th and New Year’s Eve, along with enough regular free passes to get friends and relatives in whenever the opportunity arose.
My first paid shift as a Walt Disney World cast member was November 22, 1993, and after my “Traditions” course at Disney University and an introductory brief visit to the tunnels beneath the Magic Kingdom, I had my name tag and my ID – and the rest of the afternoon and evening ahead of me. I recall a sense of unease because I was literally brand new, in regular street clothes, walking through the tunnels with no idea at all where I should exit “onstage.” I popped out in the Penny Arcade on Main Street, U.S.A. and then just wandered. I boarded the Skyway and watched daylight’s last pink glow from above Tomorrowland. I went over to EPCOT and used my cast member ID at the entrance for the first time. I ate a banana and sat by Spaceship Earth and thought of Ray Bradbury.
Working at Disney was a bright moment during a difficult time – which I wrote about in the “Dark Times” chapter of Collect All 21! – when I was in an unhealthy and destructive relationship that had cost me close ties with dear friends and family members. I was also still dealing with my Dad’s death in May of that year, all while a thousand miles away from home and almost all of the people on the planet who mattered the most.
All of these things and more combine to make the Studios forever my favorite Disney park, because every time I visit, it’s full of new fun and old memories, good and bad and bittersweet. For instance, I was never offered full-time status, so I never felt like I got to fully enjoy the company of many of my fellow cast members. And the nature of my bad relationship and the fact that we shared my car meant I was largely unavailable to do things like hang out after work or on days off, when I might have gotten to know my co-workers better.
It’s easy to forget that when I worked there, the park was only about four-and-a-half years old, still showcasing the pop culture of the late 1980s – the dip machine from Who Framed Roger Rabbit; vehicles from “Hardcastle and McCormick”, Indiana Jones and the Last Crusade; Star Tours, facades of the “Golden Girls” and “Empty Nest” houses – while also embracing the more recent present and expanding its future. The Rocketeer‘s Bulldog Cafe was there; I saw the Beauty and the Beast stage show grow from a small temporary home at one end of the park to a huge, permanent theatre on the then-newly-constructed Sunset Boulevard; and best of all, I got to see the Tower of Terror take shape and cast its wonderful shadow on the sky.
I’m still proud of the job I did. I enjoyed the performance aspect of giving the tours and entertaining guests, and I took pride in being able to drive those 120-foot-long shuttles. (Years later, the first time I got behind the wheel of a tractor-trailer semi, I was asked, “You ever driven anything this big?” That was a fun “Well, actually…”) I remember walking the Backstage Studio Tour route with my trainer, practicing the spiel, and learning to maneuver the shuttle around corners by using landmarks and lining them up with the cab windows. I think I spieled for guests on my second day on the job, which my trainer told our supervisor with a little bit of pride of his own. My hands still hold the muscle memory of pushing the buttons that opened and locked the big hydraulic boarding doors, and turning the knob that activated the headset microphone at the beginning of the tour.
I remember early mornings, pairing off with a coworker to pick trash off the shuttles and wipe down the seats if it had rained overnight, talking about anything and nothing. I remember the last tours of the day after dark, when the explosions of Catastrophe Canyon lit up the backlot. I remember the tour’s small office where cast members hung out at the beginning and end of shifts, and while they waited for their shuttle to come in so they could “bump” into the guide’s seat, sending that person into the cab to drive, and the driver to a position in the queue or on the dock guiding guests. (From that spot, you went to your break.)
Evenings when there were fireworks, we could watch them over the Chinese Theatre from the backlot, the smell of smoke settling afterward as we walked the tour route and cleaned up debris.
I worked there when the first trailer for The Lion King was released and was shown as part of the conclusion of our sister attraction (the special effects tour) and many of us used our breaks to go watch it over and over because it delivered goosebumps every time.
I really liked the people I worked with. They were fun and funny and smart and different and from all over the place, including Clyde, Ohio, which I learned one day when I made a joke about the place and the girl across from me said – no kidding – “That’s where I’m from.”
Occasionally I worked the Honey I Shrunk The Kids playground or the queue at Star Tours.
Because of the shared car situation, there were many days where I’d spend all my non-work hours flying solo all across the parks, until after my then-girlfriend wrapped up her shift an hour away on the north side of Orlando and came to pick me up. After a shift at the Studios, I might catch a ride on Star Tours (of course), and then ride a boat to the Yacht & Beach Clubs, followed by an easy stroll into EPCOT’s World Showcase. Or I’d take a bus to the Contemporary Resort and walk or ride the monorail to the Magic Kingdom. I seem to recall that EPCOT was often the last park to close, so I’d take the longer monorail ride from the MK over there. Last trek of the day was always a bus to what was then Downtown Disney (now Disney Springs), followed by the walk up Hotel Plaza Blvd. to a 24-hour Perkins where I’d order a pot of tea, reading and writing until sometimes one or two in the morning.
So here’s what else happened during the time I worked at Disney – something super important. A nice girl I worked with at McDonald’s loaned me her jacket on a chilly morning and got me super interested in getting out of the terrible relationship I was in, and then we went to see Jurassic Park together and of course I married her a few years later.
A few years back, Jenn and I went to Disney to celebrate our 25th wedding anniversary, along with Kelsey and her partner. We bought the souvenir picture taken on Splash Mountain because it captured the same spot where I’d proposed to Jenn a couple decades before. (Yes, on the ride. And yes, I had a death grip on that jewelry box.)
We spent two days at the Studios, which were as wonderful and melancholy as ever, because they’ve changed so much and are so different, but there’s a lot that still felt exactly like it did when I’d finish my shift and put on shorts and a T-shirt and walk around a bit before catching a ride on the Tower at sunset for that amazing view just before you drop and scream and laugh into the darkness.
The very first thing I wrote for this site back in 2022 was a post about the creative fulfillment I get from playing roleplaying games. I’m fortunate to have three (mostly) regular game groups, and to have had the opportunity to run a Dungeons & Dragons game at work that wrapped up in early 2024. Below is a list of the dozen different game systems I played, adding up to about 130 total hours of collaborative storytelling and fun.
Monster of the Week – I’d played this a few times before and love the system. This year I sat in the Keeper’s chair for the first time and ran the intro adventure, “Dream Away the Time.” (Lesson learned: Iunderappreciated the quick thinking and improvisation of the Keeper who introduced me to MotW – the game mechanics are easy, but reacting and shaping the story on the fly was quite an adjustment from other gamemastering, and my players were understanding and patient and said they’d like to return to the world we built together.)
Rocket Age – Our Monday night crew takes turns running different systems. This adventure took us from Mars to Earth to Venus, clashing with Nazis, rescuing a queen, and dodging thunder lizards.
Mörk Borg– A one-shot, one-night intro to the system run by my friend Alex, founder of Forge of Ice and contributor to the Förk Borg book. (He also created his own Lost World setting game, which I’ll get to in a bit.)
Alien – Surprise, we all died in space. Funny, because the game is atmospheric as hell.
Pathfinder – I played more hours of this than anything else, because this is a semi-monthly campaign that’s well into its fourth year. It’s easily the longest campaign I’ve been a part of, and we’ve seen our characters go from levels 1-11 so far. (I’m playing a Brawler named Skunk. I kickpunch and grapple things and have recently learned that I’ve got a strange flavor of lycanthropy that didn’t come from a bite, but has been undiscovered until now.)
Dungeons & Dragons (Fifth Edition) – At work, I’m co-founder of a Tabletop and Roleplaying Games affinity group, which we started in part because some of us had started an after-hours game, and other co-workers were interested in learning or re-discovering what D&D is all about. Last March, we wrapped up “The Sunless Citadel,” and we’re currently figuring out what to do this year.
Advanced Dungeons & Dragons – The 1977-81 game Gen X nerds grew up on. I play several sessions of this every year at Gary Con.
Dungeons & Dragons (1974 Edition) – A serious throwback and a hell of an adventure, also played at Gary Con.
Something is Wrong with the Chickens – I have no idea where Brian found this “one-page, rules-lite TTRPG of Chickens, Eldritch Horror, and Revenge,” but it made for a hilarious Monday night.
Cy-Borg – Brian ran this one, too, and here’s the highlight: Casino heist, yeah? So our party learns that the casino shuts down from 7-10am every day; we find the half-hidden rear entrance that the cleaning crew uses; and we obtain a device to unscramble the coded lock. Naturally our plan becomes “We should go in the front door during peak business hours so we blend in.”
Star Trek Adventures – I played this during my first trip to Origins and signed up purely on the adventure’s premise: While the rules were Star Trek, the adventure was a sequel to Galaxy Quest. By Grabthar’s Hammer, we had a blast.
Azor – Alex Bates’ sword-and-sorcery lost-world game and setting. The Monday night crew playtested an upcoming adventure.
Pulp Cthulhu– Our current Monday night game. Shit goes sideways in alternate history 1930s New York City.
One system I missed last year? Numenera. I’ve run it for a couple groups and love the Ninth World. Hopefully I can get back there in 2025.
Last year, I kept track of how far I ran (miles), how much I wrote for fun/free (words), how much time I spent playing RPGs with friends (hours), and how many books I read.
Art by one of my oldest friends, Aaron Archer, created for an RPG adventure I wrote. Visit his site: https://archermonster.com/
I am lucky to have a full-time job that involves a lot of writing, but sometimes that means it’s difficult to sit down at another keyboard for personal projects after spending the work day wrestling words into the right order. What I tracked last year on my own time was completely unpaid writing or editing done either for myself or for friends.
My writing included:
Travel journaling
Writing for a progressive political campaign (something I’d never done before, but will again)
A collection of a friend’s memories from the late 1970s
Role playing game content (I’ve been working on a couple short adventures and other stuff)
Posts for this site
Short fiction
Revisions to an existing book
I’m happy with the variety, if not the quantity: In total, I wrote or edited about 17,400 non-work words in 2024 – which isn’t a lot, taken together. But I did put together some things I’m proud of, and I hope to create significantly more in 2025.
Last year, I kept track of how far I ran (miles), how much I wrote for fun/free (words), how much time I spent playing RPGs with friends (hours), and how many books I read.
I kept a physical log, but after comparing it with my Garmin data, I failed to log several runs with pen and paper, so I’m trusting the tech for the numbers and math.
Over the course of 74 runs in 2024, I covered a shade more than 264 miles in 46 hours, 21 minutes, and four seconds. My longest run was 7 miles; I covered the most ground in May (almost 38 miles), followed by December (35+) and August (nearly 31); and I ran the most days in December (11). The late-year surge isn’t surprising: Jenn and Kelsey and I have all signed up for this year’s Brooklyn Half Marathon, and we’ve started getting ready for our 12-week training programs.
I did most of my outdoor running on various parts of the Towpath Trail or in nearby Cleveland Metroparks – although I did put in a couple miles around the Grand Geneva on a snowy and sunny morning in Wisconsin during Gary Con, and a few around North Park Lake in western Pennsylvania during the Pittsburgh Dragon Boat Festival. Treadmill miles at my local Planet Fitness.
Last year, I kept track of how far I ran (miles), how much I wrote for fun/free (words), how much time I spent playing RPGs with friends (hours), and how many books I read.
So here are the books, in order from January:
Starter Villain – John Scalzi
The Exorcist – William Peter Blatty
I’m Glad My Mom Died – Jennette McCurdy
Harvey Pekar’s Cleveland – Harvey Pekar, Joseph Remnant
Daredevil: Born Again – Frank Miller, David Mazzucchelli
The Fated Sky – Mary Robinette Kowal
Before the Coffee Gets Cold – Toshikazu Kawaguchi
Head On – John Scalzi
Rooms of Their Own: Where Great Writers Write – Alex Johnson
American Gods – Neil Gaiman (reread)
The Relentless Moon – Mary Robinette Kowal
Heir to the Empire – Timothy Zahn (reread)
Dark Force Rising – Timothy Zahn (reread)
The Last Command – Timothy Zahn (reread)
The Young Railroaders – W.E. Schuette
Deadwood City – Edward Packard (reread)
The Midnight Library – Matt Haig
Specter of the Past – Timothy Zahn (reread)
A Cook’s Tour – Anthony Bourdain
The Flight of Dragons – Peter Dickinson
Vision of the Future – Timothy Zahn (reread)
The Hitchhiker’s Guide to the Galaxy – Douglas Adams (reread)
The Rise of Tiamat – Alexander Winter, Steve Winter, Wolfgang Baur
The Restaurant at the End of the Universe – Douglas Adams (reread)
The Halloween Tree – Ray Bradbury (reread)
Astra Fauna: Expeditions – Sarah Dahlinger
Papa Married A Mormon – John D. Fitzgerald
Star Wars – A Long Time Ago: Screams in the Void – multiple creators